Ho, benos! What's that we see?
Screenshot Thread
Dreamwalker...
Caroline in the park, talking a walk, in the city of Kindred, with extra baggage of course including characters Earnest and Alice the never before seen characters...lmao. You properly saw them at rpgmaker.net if you search.
You should make the edges of the land ragged and random instead of straight to make it look more organic, IMO. That's IMO.
I filled out the water anyway, and just grassy parkland now.
Anyway:
not dreamwalker
Those sprites aren't big enough for the background at all. The background looks nice, but the sprites are just "ew". Maybe either make the background smaller, or use RMXP so you can use larger sprites?
Also the script needs work on grammar. I wish I could revise peoples' scripts so that I could help in the grammar department.
I have alreadly changed that parkland area to full up the water part. And to that other screenshot I posted, I guess I'll change, seeing as it would not match the charsets for the background like they are midgets or something as you mentioned rmxp though to convert everything, etc. I properly change it though. Guess I get lazy when to using chipsets.
(I hope I'm using this thread correctly...)
Here is a town I'm making for my game. I'm trying to learn to map better and make everything look more "natural". I was also testing out a quick tileset merged and creation I made. What do you guys think? (The tree shadows are messed up. I can't seem to fix it no matter what...)
Hey, I recognize that map from hbgames. Your thing with the tree shadows can be fixed if you open the tileset up in a good image editor and half-erase all the shadows. In Photoshop, this can be done by using the "Magic Eraser", turning off anti-alias and dropping tolerance to 0, set opacity to 50%, turn of "contiguous", and use it once on any of the shadows in the set. That should take care of all of them. Other image editors should be somewhat similar.
Normally, this is done by RMXP, but since transparency has already been set on the tileset RMXP won't give you the dialog.
A second thing about the map: When you have a horizontal building intersect a vertical building, you can use the tiles you used in the farthest left red building to make a transition. That would look better in the top two buildings and the bottom-right building.
Yes, I've been updating it slowly and slowly. This is the most recent c:
For the PS, I set all those things and erase, right? I'll try it tonight!
Alright, I'll put all that into the make and see what I got
Hi.