<span style='font-size:9pt;line-height:100%'>CONTENTS //</span>
Welcome to Angelic Oath, an RMXP Game by the Fubar Gamedev Team.
Topic Version 1.6e
- Rebirth: It's good to be back
- Story: AO's Story Synopsis
- Screenshots: Ingame snapshots
- Cast: A look at the Characters
- Factions: How the AO world is Divided
- Artwork: Pixel Kiwi's works.
- Gameplay: Game Information
- Q&A: Your Questions, answered
- Downloads: Just music for now
- Credits: The team
New in this version:
- Features section
- Two New CMS Concept Screens
- Chef's music samples available for DL
- A sample animation
- Minotaur BIO!
- New Martyr section!
<span style='font-size:9pt;line-height:100%'>REBIRTH //</span>
Four years ago I came to RPG Town as Luey Fubar... Fresh out of Runescape, clueless, embarrassing, Couldn't string a sentence together, I was a Class A. Noobtroop. I left, as Skrolk, educated by this website, my first Internet Community, my first home on the net. I made one promise when I left, to bring you Angelic Oath. It's nice to be back, and it's even nicer to bring the news that an AO Demo is nearing completion, and will be attached to this thread when it's ready. But for now, it's just good to be back.
<span style='font-size:9pt;line-height:100%'>STORY //</span>
100 Years ago...
The Western Almn'eth Empire’s natural resources balanced on the edge of depletion, and all requests to construct colonies on the larger Eastern territories; denied, crisis loomed. Taking action, the West advanced onto foreign shores, in a bold attempt to take reserve settlements by force.
Beaten back by valiant Eastern defenders, the Western assault was pushed south to Galefire, a grey and baron deadland, dominated by needled mountain ridges. Here, under an arcane sky, the last stand of the marauding West entered its bloodiest hour. As a foul wind echoed down through the splintered peaks, the amethyst sky seemed to moan with howls of tainted desolation. Upon the brittle tundra below, steel clashed as the ground shook with the roar of cannon-fire.
Until suddenly, all blades were dawned. Staring to the heavens with awe, both nations froze. Alive, the tortured sky screamed in agony, as the blighted contours which once were clouds, circled a black fracture in the centre of the unhallowed atmosphere. A column of shrieking fire rained on the battlefield, consuming all within, drowning the forsaken mortal screams as the immolation spread. The mountains crumbled, the earth blackened, ashes carried by a howling wind cut through the air. A figure of a seraph stood atop a charred pyre, spread ethereal wings, banded with scars.
Clawing through the rotting soil, beasts of pulsating flesh and daggered teeth arose to consume the corpses of the fallen. A new war had begun, one that would unite the mortal races like never before.
<span style='font-size:9pt;line-height:100%'>SCREENSHOTS //</span>
All graphics were created using iDraw and Photoshop.
Ship Interior.
Beer Time.
Bear Time.
Rika Reflects on the Voyage.
AO menu mock-up.
<span style='font-size:9pt;line-height:100%'>CAST //</span>
Note: The only playable characters displayed here are Maia and Rika.
Maia Windurst:
Torn from a sleep that seemed like a century, Maia finds herself inside a locked room, aboard an unknown vessel. Her memory jolted, all she remembers is the blight brought upon by the rising Aruakrad, yet she finds herself drawn to them, and the dark power they hold. Maia belongs to a rare race of humanoid known as the Wyvernite, sharing characteristics with Dragons, primarily Wings and sharp Fangs, not to mention the appetite.
Maia, Geomancy Spells - Elemental
Ember: A moderately powerful Fire Attack Spell.
Chill: A moderately powerful Water Attack Spell.
Sever: A moderately powerful Nature Attack Spell.
Fire Shield: Increases Resistance to Fire.
Maia, Shaman Spells - Voodoo!
Soul Trap: Trap the opponent’s soul inside a small doll.
Dimension Door: Allows Maia to teleport the team between Visited Cities.
Blighted Slumber: Puts an enemy to sleep, damage is caused upon waking.
Rika Uveyn:
After years of traveling, 21 year old Rika Uveyn settled in the Western Empire's capitol city, Gothren. From there she enlisted in the Almn'eth armed forces, recon division. Climbing the ranks, she has made the milestone promotion to 'Second Officer'. Her first assignment of this status is fairly straight forward, she is to travel East to the Almn'eth outpost of Rel'amn and retrieve a cargo shipment.
Brawler Techniques - Maces.
Brutal Strike: High Damage Attack.
Emberstrike: Damage with the element of Fire.
Nightstrike: Damage with the element of Shadow.
Dizzy Blow: Very High Miss Date, very High Damage. Causes stun.
Sharpshooter Techniques - Bow.
Hand Shot: Lowers target's attack rating.
First Aid: Allows Rika to use Health Kits, making her a secondary healer.
Bloodwave: Through meditation, Rika releases a burst of energy, damaging all opponents.
Block: For the next turn, Rika will take Physical damage for the party.
Blink: Rika focuses the next turn on avoiding attacks, incresing dodge rate by 60%.
Freeze Vibe: Freezes enemies out of combat, eliminating encounter chance for a moment.
Sarayn:
First Officer of the Almn'eth Reconnaissance team, and Rika's supervisor. Dispite drinking often with Cauis and Dulian, neither one of them knows her well. She barely ever speaks a word unless it has something to do with duty, or the Emporer. Sarayn wields a two-handed goliath of a sword, named 'Blight'.
Dulian:
24 Year-old, Perky Dulian is a skilled marksman of the Almn'eth Militia, escorting Rika and Sarayn on their first joint mission. He's a vital asset to the team when he's not prating around, and knows a variety of Path-finding techniques. Dulian's weapon of choice is a customized bolt-lock rifle, which he operates with great precision.
Pellecia:
Captain of the Fidaelis Rose IV, a merchant vessel which operates in the Western Kingdoms. To aid Rika and Sarayn's assignment, Emperor Augurious has comandeered her ship, and the Crew's services. However Pellecia's men unsettled by this, begin acting suspicious. It's up to Pellecia to settle her men down and raise morale, before things get out of control.
Sendel Augurious, High Warlord of Almn'eth:
Taking the Throne as the Emperor of the Western Kingdom, Sendel promised the people he would lead them to a new age of technology and freedom in the name of his Father, the previous Emperor. Augurious also acts as the commander of the Nations militia, aiding the Eastern Empire in their battle against the vicious Beastman Tribes of Blackmane.
<span style='font-size:9pt;line-height:100%'>BESTIARY //</span>
Some of the enemies you may encounter, and skills they possess.
Name: Blackmane Minotaur.
Allignment: Neutral Evil.
Class: Rare.
Banished from the Immortal realm for heinous crimes, rogue minotaurs banded together and began colonizing the Eastern Lands long before Eastern settlers split off from the West. Once battling with the surrounding Kobold and Harpy Tribes, Now 300 years on, the Minotaurs have formed the alliance of Blackmane, uniting all Beastmen of the East against the rising human threat.
Name: Raynkin Kobold.
Allignment: Neutral Evil.
Class: Common.
Although not necessarily evil, the Kobold's love of eating and indeed cooking human flesh has driven them far from their once peaceful origin. Joining the Blackmane Tribe's effort to drive the humans out of the Eastern Lands (If only for a free meal), the Kobold Hordes bring sheer overwhelming numbers to the battle, throwing wave after wave of crazed jabbering regiments at the Human Defense.
Name: Heart Gazer.
Allignment: Chaotic Evil.
Class: Rare.
Disguising themselves as treasure chests or even rare artefacts is a deadly technique 'Mimics' use to lure would-be treasure hunters to an early grave. However the Heart Gazer, found in the Black Swamps, off the shores of the Deadwind Sea, can manipulate their vocals to sound like a lost child, luring likely rescuers to the scene before pulling their victim beneath the dense mud with their grappling tentacles. (Dev note: This monster was Inspired by 'Mr.Heart', a character in Christian Church Puppet Shows)
- Gaze: Target is frozen with fear.
- Obey: Target turns on own party.
- Grapple: Attempts to drag Target beneath the swamp mud. (Instant K.O)
The Martyr:
Piercing the heavens, two great stone Tablets descended onto the mortal realm, striking a rock side. Nobody was around to whiteness the gargantuan runes fall, except one man, a struggling archaeologist by the name of Devlin Graymorne. When translated, the Tablets spoke of a city far above the clouds, beyond the mortal realm, where the god, Onyxia watched the world below wage war. One man would be the savior of his race, and lead his people to the Promised Land. Where they would serve Onyxia, and live an eternal life of luxury, sheltered from the endless conflict of man. The tablets fell on the south-western coast of the Western Province, Raul'neth. Devlin lead a revolution to form his own region, devoted to Onyxia. Eventually he succeeded, and 'Blackmorne' was formed.
The right miracle, at the right time can make all the difference; as the West surely would have stepped in to stop this mutiny, but the Emperor was far too pre-occupied with the war his country was raging with the East to pay attention to yet another new religion. And so, the fate of his people was sealed, Devlin begun translating the final chapter of the runes, 'Ascension'. With the skeptics cast out, and the remaining people’s faith pure… Graymorne returned from the Tablets, with the corridor to the Promised Land in his heart. Following the will of the Tablet, Devlin gathered all of his subjects in the centre of Blackmorne and begun to chant the hallowed words of Onyxia, to summon a spirit unto himself, to open the gates of heaven.
The sky blackened, and rain began to pour down as Devlin’s chanting grew louder, not distorted by the uneasy murmurs of the crowd. Silence. Devlin had stopped chanting, eyes wide with terror, he slowly climbed to his feet and, with weak hands, the word ‘Betrayer’ hissed from his trembling lips. With two forceful jolts beyond his own will, his arms spread apart above his head. Shrieking in an impossible tone, blood ran from Devlin’s eyes as his arms dislodged out of place, with three sharp cracks. Shards of bone pierced his skin outwards, falling to his knees his screams of pain echoed into a deep cackling laugh. He was no longer Devlin. His disciples, attempting to flee in terror, slowed as their will weakened. The fortunate ones, crushed underfoot lay still, as the forsaken begun to transform as Devlin did, tearing from their skin as bone pierced flesh. Shed skin, streams of blood and the bodies of the trodden littered the streets of the abandoned city, Devlin and his ascended disciples vanished into the depths of the nearby shore, now the Deadwind Sea.
To this day, the Martyr scour the ocean surface in large numbers, laying siege to vessels, feeding on the crew and dragging any items of appeal to their colonies on the Sea bed.
<span style='font-size:9pt;line-height:100%'>ARTWORK //</span>
Follow the thumbnails.
<span style='font-size:9pt;line-height:100%'>Features //</span>
Original Content
Before the game is made for real, it’s all scripted and proof-read several times for quality-control, errors and plot-holes by the Beta testers. The story itself has been in development since early 2001, and is pretty much completed.
Pixel Kiwi has designed AO's graphics from scratch, with the help of various Gaming World members, Art-mod 'Corel' in particular. Using the Sprite’s large dimensions, it's possible to pull off some impressive animations and fight-scenes. Click Here for a sample animation of Rika unsheathing her wrist-blades.
Chef Boyardee has also proved himself to be a worthy asset to the team, by composing terrific MP3s for Angelic Oath's MP3 Version. (Note; There will also be a MIDI version for those with slow Internet connections.)
Optional Gameplay Extras
The world of Angelic Oath is littered with optional Quests for you to complete, from simple delivery missions, to daring search and destroy missions, to in-depth sub-plots. All recorded in a party Quest log, embedded in the Menu System.
There is also an ancient language to learn, from which you will be able to decipher ancient text documents and books found scattered around AO’s world.
Customize your characters
We originally wanted the player to select appearances for the playable characters, however the animations and poses in the game would need to be made several times, making the work-load even more straining on poor Kiwi. However, you will be able to select a class from a list of two or three for each characters.
Progress:
- Script: 35 Pages
- Coffee Count: 30 Cups
<span style='font-size:9pt;line-height:100%'>QUESTIONS & ANSWERS //</span>
I'm suspicious of games with custom graphics, and the story seems fairly simplistic. How do I know this isn't just another flat RM- Graphics fest?
The story behind Angelic Oath started work around 2001, and work has been on and off over the years. I understand the Synopsis doesn't give much away, I mean *Explosion* and Monsters rise from the ground? Doesn't sound like anything special. The Synopsis is there to start the plot going in the right direction, without spoiling anything for when you play it In-game. Look at FFVII's synopsis if you still have the game Case lying around, you'll see what I mean.
How linear will the game be? Also, will there be any side-quests?
There will be Side-quests, secret areas, mini-games, simple crafting systems and hidden story backgrounds to keep you busy if you wish to take a break from storyline events. Accompanied by a WoW style quest log and 'Wanted' system. To give Side-Quests extra worth, other than gaining new equipment, the player will unlock special 'Cut Scenes' that can only be viewed upon completion of the game
The Characters are taller than what I'm used to, does everything work correctly, or can we expect collision bugs and various other problems?
Perhaps compared to traditional RPGs they seem slightly out of proportion, however before taking the leap from traditional graphics to our own, we considered every possible angle. Admittedly even I was a skeptic when Kiwi first thought of the idea of increasing the character size by . As for the collision, the bigger characters have increased RMXP playable tenfold. The RTP RMXP Characters appear to be the same size as RM2k/3 ones, but with screen dimensions double the size, revealing far too much of the map. On top of that, one tile for AO is approximately 1 foot in length. Tapping forward will send you forward in small bursts, compared to the RTP where you're sent flying forward as tiles are about 3 feet in length. There is one issue in which, a character walks under something, they will flash in front of it for a moment. I have a few possible solutions I need to try out.
<span style='font-size:9pt;line-height:100%'>DOWNLOADS //</span>
Music
- Royal Blood
- I think it was Left
- Or... was it right?
- Wintersong
- Ashes of an Empire
- Beneath the Pipes
<span style='font-size:9pt;line-height:100%'>CREDITS //</span>
Coffee Squid.
- Story and Dialogue
- Ingame Play
- Design
Pixel Kiwi.
- Graphics
- Animation
- Map Making
- Artwork
ccoa.
- Coder
Chef Boyardee.
- Composer
<span style='font-size:9pt;line-height:100%'>PROGRESSION //</span>
Over time, AO's graphics have improved thanks to Constructive Criticism of the community.
This is gorgeous. The story is compelling and the promise of hidden tidbits is too great to be true.
Hurry up with the demo! This is worth the RMXP download!