Its raining as hell where I am, the thunder and sillent hill music I downloaded makes a great atmosphere to make a horror game. I've played some games like the beyond, one night currently playing ravenwood horror and they are good games. My question is what is it exactly that makes a horror scary? Is it the suspense, the built up tension and anxiety when you dont know whats comming next, Is it the wierd un-explainable spooks and monsters or is it the characters reaction to all of the above?
Horror can either be effectivley scary or cheap and a flop all depending on what?...
I need some help with horror concepts...
Sound. Ambience. Suspense.
Ever watched a horror movie with the tv on mute? It's really lame. No movie can scare you without any sound. But you also need to set the right atmosphere, as with any genre. Suspense build-up is also key. I've noticed a lot of recent Hollywood flicks have been building up the suspense, but instead of "scaring" you at the crucial moment, they delay it a few seconds to throw people off. Usually you can tell when something is going to come out and go 'boo', so they figure if they save the 'boo' until after the expected moment has passed, they'll catch you off guard. Fact is, people are getting used to that and the delayed moment of scare is now what's expected. At least among the people I know.