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Horror Games

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Emanzi's picture
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Super TownieGreat TownieTownie
Joined: 9 Jun 2009
Horror Games

Its raining as hell where I am, the thunder and sillent hill music I downloaded makes a great atmosphere to make a horror game. I've played some games like the beyond, one night currently playing ravenwood horror and they are good games. My question is what is it exactly that makes a horror scary? Is it the suspense, the built up tension and anxiety when you dont know whats comming next, Is it the wierd un-explainable spooks and monsters or is it the characters reaction to all of the above?

Horror can either be effectivley scary or cheap and a flop all depending on what?...

I need some help with horror concepts...

Notice:
Need a face-set or character sketch/concept P.M me. I draw mostly manga style though and it might take roughly a week

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Ultra TownieMega TownieSuper TownieGreat TownieTownie
Joined: 23 Oct 2005

Sound. Ambience. Suspense.

Ever watched a horror movie with the tv on mute? It's really lame. No movie can scare you without any sound. But you also need to set the right atmosphere, as with any genre. Suspense build-up is also key. I've noticed a lot of recent Hollywood flicks have been building up the suspense, but instead of "scaring" you at the crucial moment, they delay it a few seconds to throw people off. Usually you can tell when something is going to come out and go 'boo', so they figure if they save the 'boo' until after the expected moment has passed, they'll catch you off guard. Fact is, people are getting used to that and the delayed moment of scare is now what's expected. At least among the people I know.

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NobleUltra TownieMega TownieSuper TownieGreat TownieTownie
Joined: 12 Jul 2004

I don't really 'do' horror films, as the vast majority of them I find to be dull, predictable and quite lazy, relying on cheap shock tactics as opposed to creating any sort of atmosphere. I guess they're meant to be enjoyed as fluff, though. The only successful horror films I think I've seen are the first Alien (my favourite 'horror' film), the original Ring, and The Shining (though I'm not sure I would count that myself as a horror film). Particularly Alien I still think is an extraordinary film for many reasons, which I don't want to go into in specific detail just in case I spoil it!

I think actually computer games make for far more successful 'horror' experiences, mainly because you're interacting with your environment, and not just following some whiny sophomore who screams every two seconds at a fleck of dust. I always thought this was a particularly successful scary game:

That's the first screen of Mystery House, the first game from Roberta Williams (most famous for King's Quest). It doesn't look like much (it is 30 years old I guess) but I thought it was highly effective: it was a murder mystery, so you would stumble about and find that the people you started off with would eventually turn up dead, and you were never quite sure if you were next on the cards. Add to that you had this torch which would eventually run out of batteries at some stage, forcing you to clamber through lots of black screens without really knowing what was in store for you, and it all got quite eerie. Not bad for a bit of text and some primitive line drawings.

Shock tactics don't work: as Egg Dragon said people expect them, and they're more titillating than scary - okay when your horror film is meant to be entertaining fluff, but not so good if you're genuinely attempting to disturb your audience. Less is more: of course you need the player's fear to have an object, but the less information given or revealed about that object, the more effective your game will be. You need to be able to create a convincing, immersive atmosphere that completely involves your player, and then start hacking away at that, challenging, testing, perhaps even contradicting your player's conceptions/assumptions - the further in the dark they find themselves, the more lost/disturbed they're likely to be. Speaking of which, for much the same reason a lot of literal dark helps the situation - for some reason even the guinnel at the bottom of my street terrifies me when it's completely dark - it's irrational, i know, but not being physically able to see where youre going does make your mind play tricks on you.

I think videogames are the perfect medium for 'horror' entertainment actually, because there is that extra element of immersion, i.e. being able to interact with the environment around you - in theory you should be in complete control, and so when things start going tits up it gets a little more frightening I should think. I've been playing the original UIncharted game, and the end of that is extremely effective, I think. If you haven't played 5 Days a Stranger and the other games in that series yet, I highly recommend those as effective 'horror games' created on a shoestring budget (they're freeware).

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Ultra TownieMega TownieSuper TownieGreat TownieTownie
Joined: 26 Apr 2009

If you can make the player feel that all of "this" is real and make him clear he has no 2nd chance
against what's coming up at any moment. you can practically scare him with almost no matter what

-Wise words from my psychology teacher-

In my opinion the enviroment plays a very important role when trying to achieve this

by the way CsC:

did you ever got to play the king's quest where you control some blonde teen on a blue dress
tha goes to some crypt and dies like every 10 seconds if you don't move from the spot?

That level scared me a lot especially when the girl falls into a pit and on the nearby stone
tablet appear her name and dates of birth and death.


The project still lives!

SPAMHUNTER SCORE: A+
KILLS: 22 DEATHS: 0 CRITICALS: 2 = TOTAL KILLS: 23

Emanzi's picture
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Super TownieGreat TownieTownie
Joined: 9 Jun 2009

It seems darkness and death are the main scare factors. I thinks cause its what we dont know like what happens when you die or whats in those shadows. Spooks dont scare me unless thier very well placed. When it comes to horror I prefer more hardcore like hostel, darkness falls was O.K and surprisingly the spawn animated series was scary.

My games about Lucid dreams. Nightmares that are real visions and the player looses all sense of reality ( hopefully, if its succesfull ) when exploring the dream world. Kinda like Yumi Nikki dream diary but more horror focused.
That game you posted CsC looks creepy why because its not flashy overdone and hollywood but dark. Enter command. Your right, games are far more scary becuase its left up to you the player and no one scares you best than yourself.

Do you know any sites where I can get creepy sound effects like monsters, footsteps, screaming, crying, dementedness and generaly anything creepy sounding? All I have is the default RTP and VX games cant be re-opened for editing... Go figure. Says its encrypted.

I think I know how to work with spooks, You build it up, let them expect it but keep building it up. No gaps that shows its climaxed. After that you bring it out with all you got and make it look enevitable like something chasing you that you cant escape. That should scare someone... maybe

The japanese are insanely skilled at not only RPG's but horror, The original ring was creepy. The hollywood one was entertaining thiers the difference.
That sounds scary, the girl falling her coffin with date of birth and stuff. Now thats something extra. Plus I think anxiety is fears best friend. The fear of fear of fear e.t.c not being able to be in one place must make players restless.
Sounds like a rush. I can feel my heart pounding already ( god I love horrors ) they make me feel alive unlike other genres. But some just leave you with a bad taste when you go like " I just wasted 2 hours of my life watching this done vampire flick "
Aliens are the most scary. second to ghosts. Ghost aliens now thats something.

Notice:
Need a face-set or character sketch/concept P.M me. I draw mostly manga style though and it might take roughly a week

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Mega TownieSuper TownieGreat TownieTownie
Joined: 1 Jul 2009
R.A.V.S.O @ Dec 17 2009, 09:53 AM wrote:

If you can make the player feel that all of "this" is real and make him clear he has no 2nd chance
against what's coming up at any moment. you can practically scare him with almost no matter what

-Wise words from my psychology teacher-

True. So true. I was playing a game when I was little (not sure what) and when a screen showed up "Are you sure you want to continue? this is your last chance." I was so frekin scared even though nothing happened so yea...

Kudos to Seth for coining the new-most used word on the forums recently: Batshit insane
Kudos to R.A.V. for starting the spambot war
Kudos to CSC for achiveing super admin
Kudos to Egg for actually helping people
Kudos to Karl for an awsome profile pic
An

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