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Cartridge Art

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Super TownieGreat TownieTownie
Joined: 23 May 2010
Cartridge Art

I made this in Gimp for my game...

i asked MajinBangFlash how to make Roms and put it into a n64 cartridge and he hasnt answered yet but this would be the cart art if i could do it

Oh and if anyone wants to make one yourselves then heres a template

KILLS: 10-----CRITICAL: 1-----DEATHS: 0

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Super TownieGreat TownieTownie
Joined: 20 Dec 2009

I believe that is impossible.
EDIT: Do you mean ingame? or in real life?

Current Pokemon games:

1.Pokemon Emerald

2.Pokemon Sapphire

3.Pokemon Firered

4.Pokemon XD

5.Pokemon Collesum

6.Pokemon Yellow

7.Pokemon Gold(not Heartgold, The original gold game pack!)

8.Pokemon Pearl

Kyogre

Groundon

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Super TownieGreat TownieTownie
Joined: 23 May 2010

what you mean?

also... i dont think its impossible... you can take a game off of a cartridge correct?
well if you could just find a way to turn rpg maker programs into rom programs then
put it back on the cartridge and delete past game
then it should be cool... just button input would be a problem

KILLS: 10-----CRITICAL: 1-----DEATHS: 0

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Super TownieGreat TownieTownie
Joined: 22 Jun 2006

While it is plausible, it would outrageously expensive.

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Super TownieGreat TownieTownie
Joined: 25 Jan 2010

You would have to be a HIGHLY technical person in order to pull off the converting of a rm2k3 program into a nintendo ROM. Not only that, button input, like you said, might be a problem unless you work that out in the ROM's code, and you would have to have something that could input and output data from an N64 cartridge.

That isn't very easily obtainable. Maybe a tool to export and import data might be easy to find on certain websites...

This idea would be very hard to get to work, but it could be particularly rewarding achievement-wise. I do not believe anyone has ever put a RPG maker game onto a N64 cartridge, let alone, any gaming-console system.

If rewriting a nintendo rom is similar to rewriting a GBA rom, then I can tell you this. The n64 has its own coding system, and making an rpg maker game work with the nintendo itself seems highly unlikely.

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Super TownieGreat TownieTownie
Joined: 23 May 2010

yeah it is gonna be extreemly dificult,
but ill get my answer from Majin, then
look up as much rom info as i can and
see what i can do

P.S I use XP Sticking Out Tongue

KILLS: 10-----CRITICAL: 1-----DEATHS: 0

meustrus's picture
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RoyalÜber TownieUltra TownieMega TownieSuper TownieGreat TownieTownie
Joined: 18 Jan 2006

It's more possible with RMXP, but even then you can't expect interpreted code to run very well. Console games need lots of special treatment to work properly. Besides that, while it's technically simple to extract a ROM, you can't easily write one. ROM stands for "Read-Only Memory." That means it gets written to once at manufacturing. Either you've got to get a special RAM-based cartridge, or you've got to insert your code when the cartridge is being built.

Also, Nintendo gets pissy about unlicensed developers. On top of that, you can't use the Nintendo or N64 logos because they're trademarked. And you probably shouldn't fake an ESRB rating, even if it would be accurate.

I'd recommend either developing for GBA (people do it and there are plenty of RAM cartridges to work with, but it's still hard to code it) or a smartphone platform like iPhone or Android. The latter is a much better idea because it's better supported, the tools are easier to use, and you might actually be able to sell the finished product. You could even try to do the iPad if you want to work with a bigger screen.

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Super TownieGreat TownieTownie
Joined: 23 May 2010

thanks for the info meu,

i just got my answer from Majin,

apparently i have to buy a flash n64 cartridge for the game, then figure out how to export maps as pictures, and then recode RGSS To C...

last one shouldnt be hard... as long as i get the necessary programs to read the code

KILLS: 10-----CRITICAL: 1-----DEATHS: 0

Emanzi's picture
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Super TownieGreat TownieTownie
Joined: 9 Jun 2009

I also think nintendo will get pissy if you try selling your game but not if you just want to share it with a few freinds or sell it underground.
Its intresting though, that would be cool getting one of my games on any kind of console besides P.C's. When I'm done with mine I'm just going to add it to a C.D rom and make my own cover cover and booklet like a real P.C game. I might not sell it. Just keep it to feel like I made a profesional game.

Notice:
Need a face-set or character sketch/concept P.M me. I draw mostly manga style though and it might take roughly a week

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Townie
Joined: 2 Sep 2010

Placeing games onto N64 cartridges is not impossible...

Infact there is device which is obtainable that was used by pirates of the day to place downloaded roms onto a blank cartridge, my mate had one and it was was fun to use, as for the codes for button input i think they are available online. i use to use Multimedia Fussion 2 and i mangeg to get a Playstation 2 controller to work in my game from getting the official keypad code from the internet.

but of cousre the conversion may be a problem

Where there is a will there is a way Grin

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NobleUltra TownieMega TownieSuper TownieGreat TownieTownie
Joined: 12 Jul 2004

The placing of the data onto an N64 cart would be the easy part. I think what with all the fussing about you'd have to do to get it to run, it would probably be easier to code your game from scratch. I'm not a programming person, though, so I haven't the foggiest.

You could, however get RPG Maker games to run on the Dreamcast - that console ran on Windows CE, I believe, so it half-recognised Windows files. It wasn't 100% foolproof (I think you needed a chipped Dreamcast, too, so I never managed to get it running myself) but that would be the best option.

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Townie
Joined: 2 Sep 2010

It is still an interesting idea none the less. i heard on the net someone had got xp onto a Dreamcast so:

Spoiler: Highlight to view
1. if you had a Dreamcast to spare

2. a copy of xp lying around

3 able to find a way installing XP

4 able to find working drivers for Dreamcast controllers for XP (which i highly dought)

5 willing to mod the Dreamcast to have some sort of way to transfer the data accross ie USB (for installation of RMXP)

6 IF you managed o get this far then you deserve urm... im sure we could think of something

7 You would still need to find a way to install RMXP, then mess about with the settings and so on (even though by this point you could use a keyboard and technically be playing it on a Dreamcast)

very difficult but i would think it would be quite rewarding to do LMAO.

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