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how can i create a character swap system in rpg maker 2003

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Townie
Joined: 5 Sep 2010
how can i create a character swap system in rpg maker 2003
what i need is a system where i can switch characters from the menu. in my game i have 4 main characters and 3 optional chaacters. the main characters is always in the team while the optional characters are in the team from the point they join. please help me out.
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Joined: 18 Jan 2006

In RM2003, you'd have to do it with events. That means your only interface elements are either pictures or the message window. You won't be able to integrate it with your menu unless you make a custom menu system, which will actually be much more work than a character swap system. As I recall the character swap screen in many SNES games was not in the actual menu, so you could probably get away with assigning it to a secondary button or triggering it from specific events.

The first step will be designing what you want it to look like and how the player will interact with it. It will be much easier if all text displays where the message window goes. A basic idea would be to have 7 slots in which you switch characters around, with four slots representing being in the party.

Making an event-based menu system like this means using Common Events. Initializing the menu will be a Common Event, where you set up all the Pictures you'll use in the menu, put them into position, and set variables and switches so that another Common Event will wait for button presses and act on the menu. Then trigger that base Common Event with a secondary button (so an event that waits until that button is pressed, then triggers the other event when that happens) or only trigger it from talking to specific NPCs.

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The tutorial has been good. It seems to be pretty nice to figure it out. - Marla Ahlgrimm

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