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PLOT SCHOOL LESSON 1: Cliche's

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PLOT SCHOOL LESSON 1: Cliche's

Firstly, I did not volunteer for anything, but was mentioned that I'd be good with plot development, etc. With all my CODING skills (none which relate to RGSS), I wouldn't think I would be best for plot development. However, it seems to be the only thing I might be able to help people with in RPG Maker.

Welcome!

Introduction
Since the majority of us are not graphic artists, musicians, or scripters (even though you should have SOME kind of skill related to those), our game's plot and use of events will be the complete factor in how our game will play. We've all played some RPG or another in the past. Most of us have even played 2 or 3! Subconsciously, we all have it embedded into our heads that certain recurring themes to RPGs in the past are good starting points for our own RPG. Unfortunately, things like crystals of mysterious powers, collection missions (Final Fantasy is famous for these), and "save the princess" games are all very cliche. Using cliche's is NOT a bad thing, but if you do choose to use them, your game will stand out less. Changing the cliche's around is heavily encouraged if you plan to use them in your game. Instead of crystals of great power, have it SWORDS of great power (try to stay away from crystals). Instead of having to run around the world to collect 4 or 8 of something, give the player a REASON to go to each new place or dungeon. If your hero must save a princess, make that objective LATE in the game, so your game doesn't turn into Zelda. Use your imagination to warp the commonalities between RPGs, and eventually you'll create your own, unique story that contains cliche's, but they are so warped that they are no longer recognizable as such.

Common Cliche's

  • Supreme Overlord: Some magician, strongman, or other powerful being, either ancient, based in the future, or present needs to kill, capture, molest, abuse, etc some helpless little girl in order to fulfill some ancient prophecy, OR, collect ancient artifacts of great strength and will kill anyone he encounters to get them. Sound a little... ridiculous yet? I just described the plot to over 30 console RPGs. The fact is that without an "end boss," players don't feel justified after playing an RPG for 40+ hours. Beyond that, they want an EPIC end boss! One that's HARD, and worth their effort and time! Unfortunately, if such a beast existed in the actual world, it'd be able to kill anyone and everything in your medieval world. He's got magical powers, after-all, right? AND minions (which you'll send at the player periodically). He's already got the powers he needs to overthrow any government that might exist, yet still needs those ancient artifacts to help him do it. None of it makes sense. Even though you'll NEED an end boss, don't make it obvious who it is until the middle or end of the game. Instead, have false end bosses that the hero thinks will be the end boss, but have the real end boss kill them, or have them convert to the "good" side!
  • Crystals: Crystals are a common theme amongst RPGs, and you've probably thought about adding them to YOUR RPG as well. Let's face it, when we want a supreme evil guy, we need him to be after something, right? Some ancient powerful crystals just fit the bill! After-all, they're just so obviously world-destroying in ability! I mean, they're ancient, so must be POWERFUL! But alas, crystals are actually a lazy-man's scapegoat. You don't HAVE to have a supreme evil guy, so there's then no need for crystals, right? If you want crystals anyway, then I would suggest simple changes to their name, purpose, and origin. Have a twist at the end where it turns out the "legends" about them were lies, and they're useless. Do SOMETHING to make them seem less mysterious, or cliche. I'm relying on YOU to think for yourself.
  • Where hast thou princess gone!?: The goal of EVERY Mario game is to S___ _h_ P_____ss. The goal of every Zelda game is to S__e _he P_i__ess. The goal you should stay away from for YOUR game is to Save The Princess. This goal kind of ties in with a later mentioned cliche. Why must YOU, a poor helpless peasant from some faraway village be the one to find and rescue the KING'S DAUGHTER? Does he suddenly not care about his own flesh and blood? Are his troops sleeping on the job again? It all just doesn't make sense in the long run. If the King's daughter goes missing, and your Hero just HAS to be the one to find her, then ABSOLUTELY STAY AWAY from having the KING tell the Hero to do it. It just doesn't make sense that the King would entrust someone he doesn't know, let alone even have an AUDIENCE with such a lowly peasant. Which brings us to our next cliche.
  • Hi. I'm Joe. I'm going to save your Kingdom: Some farm boy from the outskirts of nowhere shows up at the castle doors, and is LET IN, and can TALK TO THE KING? Are the guards not on duty? In reality, there's NO WAY a peasant can freely roam around inside of a castle (not even if you WORK there). There's no way they'd even be let INTO a castle! Unless your hero is part of some elite army, and is in good standing with the King, then none of your story will make sense if he must visit some King somewhere. In order to make "meet the king" cliche's work, you'll need to have the King dress as a peasant, and have the Hero rescue him from something, or have the hero win some competition where his honor IS to meet the King. Something along those lines.
  • "Don't forget to brush your teeth before bed!": Let's face it. Most RPG heros are young. TOO young, in fact. 15, 17, 6!? These are NOT the appropriate ages of heros! If your hero is young enough to not live on his or her own, then they CANNOT be heros. Simple as that. Mothers, fathers, guardians, foster parents, headmasters - they ALL would never let some 15 year old run around the world to help save it. If you must use an underaged hero, then be creative about their origin. They could be some test subject that is actually some 40 y/o guy's brain transplanted into a younger body to live longer. You could always just kill off their parents in the intro, which seems to work.
  • On this day in history...: "Long, long ago, there was an evil that arose..." - Prophecies, legends and ancient scripts are always right, man! Except when they're in an RPG. Why must your hero fix the mistakes of people in the past, who failed to do whatever-your-goal-is? Many RPGs rely on this as a reason for WHY some evil exists, yet never explain where the ORIGINAL evil came from. You should stay away from this kind of story telling. If you DO use it, then you'll have to fully explain where the evil came from, how it came to be, and why it can't be destroyed. Logical reasons that fit within your world story are NECESSARY to make it work.

Lesson
I want you to create a storyline that is cliche. However, the story can't APPEAR cliche. You must twist, warp, and reword any cliche you can think of in order to make the story seem original. The story MUST contain the following things:

  • A hero that is underaged.
  • A Kingdom that is destroyed.
  • A princess that is the evil end boss's key to fulfilling some ancient prophecy.
  • A frog, chicken, or pig of some significance.

I will judge your storylines for inclusion of these things, and originality using cliche's. You can set your story in any timeline, or technological era you want. Humor using cliche's will not be REJECTED, but don't help your cause. I want some serious attempts at a storyline.[/]

[/]

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This thread has a lot of potential, and it's very respectable that you took the initiative to start such a thread! Here's what I have for you.

Ballun, a fifteen year old boy is rudely awoken one night by a shout. "The moon screamed penance! It's too late now!" He had the longest day at school and his teacher Furdabip had made him run laps around the yard; this wasn't good timing for him. He leaves his room to discover that over the ridge out of town there is a torch wielding mob coming. Outside his house there were shouts, he made out only a few lines. "The kings daughter..." "...The sacrifice was to be made by the first half of the moon!" As if hell had shifted to the heavens, the clouds broke open with a rain of fire. The arrows pierced home and heart until one came crashing through Ballun's window. He was fond of the princess, she would sometimes come to the park where he would make awkward conversation for as long as he could manage. She would be accompanied by several guards though, so a formal date was hard to imagine for him.
As thoughts of her lifted him from the fires that consumed the kingdom from the window he heard a scream. Hers. He moved with a heavy heart around the glass and fire that had been strewn across his room. The princess was in the street being held by several men. "Take her now!" They shouted. Sliding out of the window and putting distance between his doubt and his convictions, he leapt into the group of men with a heavy fist. Gripping the princess who he could only see from the corner of his darting eye he ran. He pulled her as quickly as he could. Everyone knew it was too late, there was no reason she should die now. He ducked into an ally and dropped into the sewer out and away from attention. Whether for her safety or for his attraction to her, he knew it was up to him now to keep her safe.
He traveled through the sewers until he knew he was safe. It eventually led to the lake just east of the castle, out of the walls. Among the lily pads and cattails the princess sat down upon a rock. "Why me!" She exclaimed. She knew it wasn't a question. Questions had answers. Ballun just confusedly turned to her and shrugged. Why her?
"I know why." A voice chirped from the lily pads. The princess fell off of the rock as she turned to her right to find there was a frog talking to her.
"You will bring upon the destruction of the entire West."
Let me know if you want this story to play out a bit more.
Hope you like it Furd.

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ok, a frog, a chicken, and a pig walk into a bar...LOL

In the kingdom of Therania it is the annual custom to hand down the Royal Seal from King to Prince in the Year of Princely Becoming, wherein the Prince comes of age and begins to take on some of the ruling duties of the land. For thousands of years, this transfer has gone on unbroken, each generation adding more and more to the baton as it is handed down.

However, in the last Becoming the Prince accepting the Baton was injured days after the Passing of the Baton, and was unable to produce children. An ancient seer predicted that the Prince would indeed have an offspring, and that offspring would change the face of the world.

Twenty years later, the now-King still has had no children. The kingdom has given in to fear, not knowing what will become of the kingdom when the current king passes on. One night, his wife falls deathly ill, and the ancient seer once again appears in the court. She tells the King that his wife is pregnant and his offspring is nearing. He races into the birthing area and finds that his wife has given birth to a girl.

When it came time for the passing, the King prepared to pass the baton to the Princess, who grapsed it firmly and confidently. Just as she drew back the Baton, a shadow formed between her and the King, and she fell into the black portal. A cruel voice echoed through the chamber,

"I hereby break the Chain of Generations, and in so doing cast Therania into oblivion!" At the dread declaration, the King called forth Lassar, his greatest champion.

"Lassar! Go forth and break this foul plot before it breaks Therania!' He motioned forth Lassar, and pointed to the slowly closing portal. Lassar's face turned to focused determination.

"Yes, my King!" and he dove into the portal.

Blinking, Lassar found himself lying face down on hard dirt, a knot on his forehead reminding him of his situation. With a pain-erniched groan, he put his hand to push himself up and found only teh split hooves of a pig.
"Oh no! I've been turned into a pig! If I ever find this foul sorcerer I will personally turn his dead body on a SPIT!"
Sighing, he got up on his hooves and shook himself. "This definitely was NOT in ym job description!" He looked around and found himself in a dry wasteland, no end in sight. He shook his head and trotted off to solve this mystery.

don't blink, you might miss the droids you're looking for...

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Why not?

You are a posh freshman at the local university in more of a 19th century like world. As a stupid prank, you and your friends have decided to kidnap the princess of your nation. You immediately set to work, without regard for legality, practicality, etc. While the princess is out on an evening drive, you and your gang descend upon her and steal her away, leaving the note, "We will release the princess at an undetermined location in exactly one week if you make no attempt to locate and rescue her. If you do, however, we will make sure you do not see her again."

Naturally you think it's a laughing riot. However, the joke's on you when you find the next morning that the princess is gone! You listen for murmurs about her abduction and her potential return to the palace, and indeed, the newspaper that day mentions all of their actions, but no mention of the princess returning to the castle. You wait a couple of days, and still no mention. You begin to get worried when the Royal Guard issues the following statement:

"We will wait for the princess's return in hopes that she will not be hurt. If she is not returned to us as outlined, however, we will lock down the entire country. Nobody shall move between cities without permit, nor shall the streets ever be unguarded. All learning facilities will be closed and students drafted into the military to join the search for the princess."

This alarms you very much, and you realize that something is very wrong. Your only option is to try and rescue the princess in order to return her when you specified, or else face draft into the army. Using your incredible powers of poshness, you very stupidly follow the lead of an old saying: "When a princess is slain atop Mt. Vulcan, her country shall also wane." Therefore you go to Mt. Vulcan, where you find a nasty fellow about to climb the mountain with a covered wagon. Naturally assuming that the princess must be inside, your friends prepare a devilish scheme. They raid a local chicken farm, stealing all the chickens, and lead these chickens into the road in front of the nasty person. With the wagon stopped, you casually question the driver and inspect the insides.

Surprisingly, you were right! The princess is bound and gagged inside! Once the driver realizes you have seen her, though, he quickly departs, killing several chickens blocking the path up the mountain. In his haste, several pages of a diary fall out of the wagon, which you read. They detail his hatred of your homeland and allude to the events that brought it about.

The purpose of this game would not be to fight this man, but rather to outwit him. Early parts of the game would involve out-witting several people, such as newspaper salesmen, random citizens while trying to ask about the princess, and the chicken farmer. The latter part of the game would be spent trying to recover more pieces of the man's diary in order to build a rhetoric which will convince him not to kill the princess. Your friends will serve to prevent you from trying to confront him until you have collected enough information about him, as well as providing hints to set you on the right path to uncovering secrets of his past and determining how to use them against him.

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RE: patvanmackelberg's plot:

I enjoyed your lack of assuming that some peasant would be called upon to rescue some princess, but I do not understand why the princess's FATHER isn't reluctant to give her up. Is he in on the plot as well? Did he insist she be put to death, or is this mob that is trying to kill her from another Kingdom than the Princess? if so, then I'm positive they wouldn't have even come close to the Princess, and therefore would not be able to kidnap her. However, if the King is indeed in on it, then it'd be great! Her being wanted by everyone, and you being the only person who cares about her would make an excellent plot. Smile

I give you a B+! Would be an A if I fully understood the plot. Smile

RE: Ricoman's plot:

The ceremony part was original enough to keep my attention, but I don't see how an RPG would be viable with a pig as the main character. If you were to put a small sidequest using pig-like abilities, and stuff to be able to turn back into a human, OR used a completely different character he stumbles across as the REAL main hero, who sees Lassar as a pet, then it might work. I definately want to hear more about the story though. Smile

I give you a B, for an original starting point.

RE: Last_Man_Standing's plot:

I like your game mechanics idea rather than your plot telling! A 19th century typed kidnapping, not using any RPG elements at all would make an interesting game! Add in some random elements, or 3+ chapters, each one a different mystery, and you got yourself a game! Your plot elements though, were lacking in one simple required element: No threat of a Kingdom being destroyed! Still, your story was very interesting, and your description of the game elements would definately make me want to play! Smile

I give you a B as well! For interesting game ideas, and lack of one of the required elements. Sticking Out Tongue

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Furdabip @ Feb 18 2008, 10:22 PM wrote:

RE: Ricoman's plot:

The ceremony part was original enough to keep my attention, but I don't see how an RPG would be viable with a pig as the main character. If you were to put a small sidequest using pig-like abilities, and stuff to be able to turn back into a human, OR used a completely different character he stumbles across as the REAL main hero, who sees Lassar as a pet, then it might work. I definately want to hear more about the story though. Smile

I give you a B, for an original starting point.

WOOHOO! I got a B!!! That's better than I USUALLY do in school...ok Furd I'll work on it and re-submit a more "polished" version =)

don't blink, you might miss the droids you're looking for...

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Furdabip @ Feb 19 2008, 06:22 AM wrote:

RE: patvanmackelberg's plot:

I enjoyed your lack of assuming that some peasant would be called upon to rescue some princess, but I do not understand why the princess's FATHER isn't reluctant to give her up. Is he in on the plot as well? Did he insist she be put to death, or is this mob that is trying to kill her from another Kingdom than the Princess? if so, then I'm positive they wouldn't have even come close to the Princess, and therefore would not be able to kidnap her. However, if the King is indeed in on it, then it'd be great! Her being wanted by everyone, and you being the only person who cares about her would make an excellent plot. Smile

I give you a B+! Would be an A if I fully understood the plot. Smile

I think you spilled coffee on mine! There's a little mark next to my B Gasp
I'll spread a bit more butter on this bread for you.
The king is an arrogant, prideful man. He has the mindset that nothing can destroy him, why give his daughter up to the city just south of his?
Well for starters, the city to the south has a prophet who had been predicting disasters and issues of interest for years. Now it would seem that when this north city gives the throne to a queen, the princess, she will send them into a dark time. Provoking something of a holy war over the entire west continent, reducing it to a poverty stricken wasteland.
So when the south set a deadline that was not met, they sent their mob, which I should have called an army, to claim the blood of the princess. The north city is turned upside down, the king is slain, and the only one who can save the princess (or turn her in for the greater good) is our hero Ballun.

This thread really made me take a look over my own game, and now I'm going to reconstruct the plot. As to avoid the whole "power crystal" kinda theme. Thanks for the feedback!

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Barry comes up with some pretty non-conformist plots imo and I believe (and am almost positive) it's because he hasn't played "the greats" like Chrono Trigger, the Final Fantasy's, and so forth.
I value playing those games over being non-conformist, though.


On hiatus. Blame holloway.
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Maybe Ricoman's main character could be transformed into a hiddeous beast pig/man hybrid.

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patvanmackelberg @ Feb 19 2008, 02:25 AM wrote:

I think you spilled coffee on mine! There's a little mark next to my B Gasp
I'll spread a bit more butter on this bread for you.
The king is an arrogant, prideful man. He has the mindset that nothing can destroy him, why give his daughter up to the city just south of his?
Well for starters, the city to the south has a prophet who had been predicting disasters and issues of interest for years. Now it would seem that when this north city gives the throne to a queen, the princess, she will send them into a dark time. Provoking something of a holy war over the entire west continent, reducing it to a poverty stricken wasteland.
So when the south set a deadline that was not met, they sent their mob, which I should have called an army, to claim the blood of the princess. The north city is turned upside down, the king is slain, and the only one who can save the princess (or turn her in for the greater good) is our hero Ballun.

This thread really made me take a look over my own game, and now I'm going to reconstruct the plot. As to avoid the whole "power crystal" kinda theme. Thanks for the feedback!

Ahh... Well, that's better than the King just letting some mob kill her, but I still don't understand fully where the plot would go! Oh well! I'm glad if this thread has helped you with your plots in some way. Smile

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Might wanna take a look at this.

On the internet men are men, women are men and little girls are FBI agents.

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I'm gonna try my hand (or possibly foot) at this...

Prince Azrael has just reached the age of fifteen. During his birthday celebration, there is a huge carnival-style float which drives up to the castle, carrying his best present, the one he had been asking for for many years now: A pet frog. However, unknown to all the onlookers and the Prince himself, the evil sorcerer Alfredix has sent his servant, Larryx, to possess the poor frog in order to get to Azrael's sister, the Princess Adlez (spot the Zelda reference...).. So, when the birthday float reaches the castle gates where Azrael stands waiting, Larryx uses the ancient dark art of soulbodying and transforms the posessed frog into Larryx himself, who quickly snatches the Princess from next to the horror-struck Azrael and Teleports off to his master.

Alfredix needed Adlez because, as the acient prophecy goes,
when sorcerer and Princess,
first letter they share,
'twill be, if they meet
a cause of despair.

Alfredix has taken a lucky guess about this, and decided it meant somehow he'd be ale to take over the kingdom.

Anyway, distraught at his sister's kidnap, Azrael sets out to rescue her! w00t!

Spoiler: Highlight to view
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Zeephos @ Feb 19 2008, 03:02 PM wrote:

Might wanna take a look at this.

Already knew about this, and have fully and completely read it. Sticking Out Tongue

RE: Insane Cal's plot:

Haha, well, uh... interesting use of everything. Your plot seemed too tacked on and wasn't fully thought out before you typed it, but I'll at least give it to you that you included everything...! Another thing I found greatly annoying, which will be a lesson later if I continue this, is the names you used. Each and every one contained an 'X' or 'Z'! There are very few names that actually contain these letters, so when making up your hero's names, you should not use them, man! You actually should be using already-made English names - refer to "baby name" sites for finding names to use for stuff!

But, yes, a C, for at least including everything! Smile

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I started writing a storyline for this, but once I'd got a bit into it I realised that it wouldn't work too well as a game (unless I were particularly imaginative) but also that what I'd written was incredibly interesting! Once I've finished the summary I shall still post it out of curiosity's sake.

EDIT: Also I think this thread is a smashing idea and obviously it inspired me. Which deserves a medal in itself, because I am a lazy so and so. Well done for making it. The site that Zeephos linked too is in every good RPG Maker's bookmarks (at least I presume it is, I think I know what site it is...), but it's still nice to have someone else's take on the dreaded cliché. I do really like the fact that you state that clichés themselves are not a bad thing, but that people just need to have a bit of imagination in employing them.

I'd be willing to contribute some sort of advice in constructing a plot, though as I've not managed to successfully conceive a plotline in its entirety thus far I think perhaps it would not be so good an idea.

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I have no personal problems with furda at all. But there, I just while reading the too young one alone I got this insulted feeling because I really don't belive you addressed that correctly. You can have any age be a hero. Thats that. In fact, thats how you target age groups, because then they want to be that way. No little kid wants to feel young and thats how it is. Nobody likes the feeling that they are being treated young. So, the reason you see 15, 16, or 6? I still don't get the 6 one but, anyway, The reason you see that is because people aren't imagining some random hero doing this, they, whether they realize this or not, are imagining themself, or someone they look up to as the main character.

A young character is by no means a cliche. A cliche is when a young character is put into a situation they would never be put in.

I know that statement is down the the last detail true. So I'm sorry Furda, but in this time you are mistaken.

EDIT: I actually just looked at "Logan's Rule" in Zeephos cliche page link. That is also entirely wrong. This is the problem. People like the writer of that, are stereo-typing. Not everyone makes young kids battle. They are not always battle hardened warriors. But they can be above average to a point. I am tired of reading this horrible stereo-type.

Now, if anyone is going to bring up my own particular storyline, not that they will, just in case. I realize my own dilema's. But my own storyline has yet to be declared done by me.

You can't have everything....where would you put it?

OH MY GOD! THERE'S A BEAR IN MY OATMEAL!

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H. Rensai @ Feb 19 2008, 08:45 PM wrote:

I have no personal problems with furda at all. But there, I just while reading the too young one alone I got this insulted feeling because I really don't belive you addressed that correctly. You can have any age be a hero. Thats that. In fact, thats how you target age groups, because then they want to be that way. No little kid wants to feel young and thats how it is. Nobody likes the feeling that they are being treated young. So, the reason you see 15, 16, or 6? I still don't get the 6 one but, anyway, The reason you see that is because people aren't imagining some random hero doing this, they, whether they realize this or not, are imagining themself, or someone they look up to as the main character.

A young character is by no means a cliche. A cliche is when a young character is put into a situation they would never be put in.

I know that statement is down the the last detail true. So I'm sorry Furda, but in this time you are mistaken.

EDIT: I actually just looked at "Logan's Rule" in Zeephos cliche page link. That is also entirely wrong. This is the problem. People like the writer of that, are stereo-typing. Not everyone makes young kids battle. They are not always battle hardened warriors. But they can be above average to a point. I am tired of reading this horrible stereo-type.

Now, if anyone is going to bring up my own particular storyline, not that they will, just in case. I realize my own dilema's. But my own storyline has yet to be declared done by me.

The goal of a mother is to raise a child until they are ready to leave home. No self-respecting mother would ever let her son or daughter out on a journey to "save the world" - I stated that if you must use an underaged hero, then that hero's parents can't exist, or were kidnapped, or, whatever you can think of. If the hero lives at home, they are NOT going to be able to leave without keeping in contact with their family.

Now, since when do RPG Maker games need to target any age group? They're not exactly trying to sell a million units. Undecided

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Ok I'll take a shot...

For as long as anyone can remember, the kingdom of Amenta has been under a terrible curse. Every month, when the moon is full, three maidens must be sacrificed atop a great hill, lest the entire kingdo be consumed by the all powerful Hyper-chicken, a creature so unimaginably evil that few dare even mention its name. Now nobody has even seen this monster, but it was always assumed that this was because the correct number of maidens was murdered each month, and besides; it says so in a prophecy carved in an ancient tongue into the side of a cliff

"When the moon is full, the three must be removed, lest the entire lot be spoiled by the hen"

So the die is cast, and the three maidens are chosen. A peasant, a noble, and the princess...
They are chained to the rocks atop the hill, and left to wait four days til the moon has risen.
Now it took a child as it often does, to point out just how retarded this actually is. For children have a way of seeing the simplicity that adults ignore in facour of the grander picture. And when the peasant girl, his childhood friend is one of the three chosen, he starts asking difficult questions, 'why has no-one ever killed the hen first?', 'has anyone even seen the hen?' 'Who translated the strange markings on the hill into the prophecy?'
Unsatisfied with the evasive answers he receives, he runs away from home on a race against time to uncover the truth to save his friend.
Eventually, he happens upon the earth shattering conclusion, that the 'prophecy', was mistranslated by a drunken seer, and actually reads 'When the pot is full, the three onions must be removed, lest the taste of the hen be spoiled', a rather delicious recipe for chicken soup. He returns in the nick of time, and everyone else feels a bit silly about the number of women they've lynched.

I see this as more of a point and click adventure

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Quote:

Each and every one contained an 'X' or 'Z'!

I did this on purpose, to make it seem more... typical.

Also, there's something I forgot...

While Azrael is out looking for his sister, their Mother, the Queen, mysteriously dies of a disease. Soon after, the King dies of a broken heart. So, Alfredyx sees a chance and takes it, storming the castle and becoming King.

Spoiler: Highlight to view
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Insane Cal @ Feb 20 2008, 05:29 AM wrote:
Quote:

Each and every one contained an 'X' or 'Z'!

I did this on purpose, to make it seem more... typical.

Also, there's something I forgot...

While Azrael is out looking for his sister, their Mother, the Queen, mysteriously dies of a disease. Soon after, the King dies of a broken heart. So, Alfredyx sees a chance and takes it, storming the castle and becoming King.

Now it seems even MORE tacked on, man! Sticking Out Tongue

The goal of the lesson was to teach you that listing what you want in your story makes it easier to write one - guidlines help a LOT when either making a sidequest, minigame, or definately a storyline.

RE: Mauser's plot:

Haha, awexome. I enjoyed the humor of a hyper chicken, but your plot didn't include a Kingdom being destroyed, merely the THREAT of it being destroyed! Tisk tisk. Sticking Out Tongue

I give you a C, for missing elements!

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Alright, let me give this a shot...

A young man, maybe 16 years-old, is working in the fields one day, when an invading army from a nearby country comes marching into his town. Naturally, when a squad of soldiers reaches his home, he attempts to defend it. The soldiers, after noticing his skill at working the ground decide not to kill him, but to instead take him captive and return to their home-land as a slave.

The young man works as a slave in brutal conditions, the whole time trying to think of a way in which to escape, so that he can return to his knigdom and find out what happened to his family. His chance appears when one of the pigs break out of the pin, and the master orders him, along with a guard to ensure that he doesn't escape. While tracking the pig through the nearby forest, the guard is distracted by a noise in the under-brush. Seizing his chance, the hero bashes the guard over the head with a rock, knocking him unconscious. The hero then finds that the noise was a young woman, the same age as himself, heavely wounded, and half-dead. He picks her up, and runs for his life.

Later that week, while hiding in a cave, the girl finally regains her senses, surviving due to the hero's first-aid skills, learned through many years of fending for himself while hunting in the woods around his farm. She thanks him for saving her, and reveals that her name is Anna, and she is the princess of his country. She carries proof of her heritage in the form of a stone known as the "Emerald of Fates", a large gem passed down through the royal line, as proof of bloodline. They decide to return to their country to find out what can be done.

After making it back, they find that the country is in ruin. The invading army simply moved on to the next land, leaving the people to fend for themselves, with no government or form of law. The princess learns of her families death, and that she is the last of her bloodline now. They also hear rumors that there is still a small brigade of knights fighting a guerilla war against the remaining soldiers. They set off to find the knights in the hope that finding them might be the first step to restoring the kingdom.

Of course, the whole time this has been going on, th king of the invading land has been searching for the princess, as killing her is the final step in finishing his conquest of the land. One of the spies he had in a town heard of a young woman asking questions about the king and the remaining knights, and speculates that this woman is the princess.

At this point, a race to find the remaining knights begins, between our heroes, and the opposing forces. If the princess can find them first, she can rally them to her cause, and begin the fight anew. If the invaders find them, all they have to do is wait for the princess to find them, and they can remove all resistance in one fell swoop.

I realize that I haven't named the hero, or the countries or any of that stuff, but I figure this is about the plot, not my naming capabilities.

There are four truths in life that all must come to terms with:
1. I will die and all that I am will cease to be.
2. I am born alone and will die alone. I can never truly know another.
3. The suffering in my life is my own creation. I create my reality through my choices.
4. ALL meaning is arbitrary and relative. Life is ultimately meaningless.

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RE: SuperDuck's plot:

Nice! I haven't heard of a slavery story yet, so there's originality there. The way you incorporated everything makes sense, and seems to be well though-out. Would the ending then be a sort of multiple-ending type of situation? Would the game be open, so you could try to find all the knights any order you want to? If so, that'd make a good ending to the game!

I give your plot an A! Smile

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Thanks! And, yes, I was thinking that this would make the most sense as an open-ended game, allowing you to choose where to go and what to do. Maybe even add the threat of failure, should you manage to find the knights before the enemy.

Maybe I should give this one a go, then, and see if I can't make a decent game out of it.

There are four truths in life that all must come to terms with:
1. I will die and all that I am will cease to be.
2. I am born alone and will die alone. I can never truly know another.
3. The suffering in my life is my own creation. I create my reality through my choices.
4. ALL meaning is arbitrary and relative. Life is ultimately meaningless.

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Furdabip @ Feb 18 2008, 10:22 PM wrote:

RE: Last_Man_Standing's plot:

I like your game mechanics idea rather than your plot telling! A 19th century typed kidnapping, not using any RPG elements at all would make an interesting game! Add in some random elements, or 3+ chapters, each one a different mystery, and you got yourself a game! Your plot elements though, were lacking in one simple required element: No threat of a Kingdom being destroyed! Still, your story was very interesting, and your description of the game elements would definately make me want to play! Smile

I give you a B as well! For interesting game ideas, and lack of one of the required elements. Sticking Out Tongue

Hey, I put the kingdom in danger. "When a princess is slain atop Mt. Vulcan, her country shall also wane." They find her with the kidnapper attempting to ascend Mt. Vulcan in order to toss her in and let her country fail. There isn't really a logical connection, but that's the point of prophecies anyway. I mean, if there was already a logical connection, what do you need a prophecy to tell you? "Would 2 be added to 2, it would surely make 4" is not a prophesy, it's redundant. Sticking Out Tongue

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Last_Man_Standing @ Feb 21 2008, 12:33 AM wrote:

Hey, I put the kingdom in danger. "When a princess is slain atop Mt. Vulcan, her country shall also wane." They find her with the kidnapper attempting to ascend Mt. Vulcan in order to toss her in and let her country fail. There isn't really a logical connection, but that's the point of prophecies anyway. I mean, if there was already a logical connection, what do you need a prophecy to tell you? "Would 2 be added to 2, it would surely make 4" is not a prophesy, it's redundant. Sticking Out Tongue

But the Kingdom did not fall, did it? It had to have been destroyed! Sticking Out Tongue

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Oh, I thought it just had to be in danger of falling.

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Furdabip @ Feb 20 2008, 01:20 AM wrote:
H. Rensai @ Feb 19 2008, 08:45 PM wrote:

I have no personal problems with furda at all. But there, I just while reading the too young one alone I got this insulted feeling because I really don't belive you addressed that correctly. You can have any age be a hero. Thats that. In fact, thats how you target age groups, because then they want to be that way. No little kid wants to feel young and thats how it is. Nobody likes the feeling that they are being treated young. So, the reason you see 15, 16, or 6? I still don't get the 6 one but, anyway, The reason you see that is because people aren't imagining some random hero doing this, they, whether they realize this or not, are imagining themself, or someone they look up to as the main character.

A young character is by no means a cliche. A cliche is when a young character is put into a situation they would never be put in.

I know that statement is down the the last detail true. So I'm sorry Furda, but in this time you are mistaken.

EDIT: I actually just looked at "Logan's Rule" in Zeephos cliche page link. That is also entirely wrong. This is the problem. People like the writer of that, are stereo-typing. Not everyone makes young kids battle. They are not always battle hardened warriors. But they can be above average to a point. I am tired of reading this horrible stereo-type.

Now, if anyone is going to bring up my own particular storyline, not that they will, just in case. I realize my own dilema's. But my own storyline has yet to be declared done by me.

The goal of a mother is to raise a child until they are ready to leave home. No self-respecting mother would ever let her son or daughter out on a journey to "save the world" - I stated that if you must use an underaged hero, then that hero's parents can't exist, or were kidnapped, or, whatever you can think of. If the hero lives at home, they are NOT going to be able to leave without keeping in contact with their family.

Now, since when do RPG Maker games need to target any age group? They're not exactly trying to sell a million units. Undecided

My god Furda, you are wrong again, this was NOT my point. Every game does not have to be saving the world. And the hero can have parents, but they don't need to die for them to go off. Its called disguising the game. The kid could just be kidnapped and the games about getting back home, or maybe the kid found a place where they go somewhere else but time at home stands still. Its not THAT hard. Do not state that they must die if they are going to be young. State that if they are to save the world, the parent must be, dead, oblivious to the fact, or the child is 18 or older.

You can't have everything....where would you put it?

OH MY GOD! THERE'S A BEAR IN MY OATMEAL!

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I agree with Haif here, as in my plot, I haven't even decided if the parents are dead, slaves themselves, or just living somewhere in the conquered country. It could be any one of those.

There are four truths in life that all must come to terms with:
1. I will die and all that I am will cease to be.
2. I am born alone and will die alone. I can never truly know another.
3. The suffering in my life is my own creation. I create my reality through my choices.
4. ALL meaning is arbitrary and relative. Life is ultimately meaningless.

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Good. Use your brain to come up with your own solutions. THAT IS THE POINT OF THIS THREAD - TO INSPIRE IMAGINATION FOR USING CLICHES.

Do I need to explicitly say "no using underaged kids unless their parents are incapacitated in some way, OR the kid is kidnapped, OR his/her parents die, OR s/he is an orphan, OR they run away from home, OR they get magically warped to another dimension, OR they get sent back in time, OR, OR, OR, OR, OR"? Like come on, you KNOW the reasoning behind not using kids, so stop being a dick about it. DO NOT USE KIDS IF YOU PLAN TO USE THEM WHERE THEY EXPLICITLY DECIDE TO SAVE THE WORLD, OR LEAVE HOME AND THEIR PARENTS ARE OKAY WITH IT, AS IT IS UNREALISTIC. Better? Now shut up about it.

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Shutting.

There are four truths in life that all must come to terms with:
1. I will die and all that I am will cease to be.
2. I am born alone and will die alone. I can never truly know another.
3. The suffering in my life is my own creation. I create my reality through my choices.
4. ALL meaning is arbitrary and relative. Life is ultimately meaningless.

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Ok, now I'm all set. Which BTW, this thread did seem to spark some activity in the once again slowing down in activity, Town. But thats fine, I'm just happy to see some of our spectators finally becoming involved as well. I see so many members we have that all say they've been online but I only see a fraction of them post.

You can't have everything....where would you put it?

OH MY GOD! THERE'S A BEAR IN MY OATMEAL!

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See Furd? You're doing a great job with storyline. I think you understand these things a great deal more than the average fare at, say, RMXP.org who would subscribe to the belief that to make a good game you MUST AVOID ALL CLICHES LIKE THE BLOODY PLAGUE!!!! RUN FOR YOUR LIFE IT'S A CLICHE!!! There are more creative solutions that create much better storytellers in the long run, and I think you've hit on some of the techniques to accomplish this.

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Last_Man_Standing @ Feb 23 2008, 11:32 PM wrote:

See Furd? You're doing a great job with storyline. I think you understand these things a great deal more than the average fare at, say, RMXP.org who would subscribe to the belief that to make a good game you MUST AVOID ALL CLICHES LIKE THE BLOODY PLAGUE!!!! RUN FOR YOUR LIFE IT'S A CLICHE!!! There are more creative solutions that create much better storytellers in the long run, and I think you've hit on some of the techniques to accomplish this.

Well you see Mew, we (gamers that is) love to play games, and everyone enjoys a good storyline, but not if its packed full of everything we've seen before, I'm sure you can agree that gamers don't want a collage of different games with a small piece from each. You can have familiar characters, look at Kingdom Hearts. But if your just cutting and pasting entire pieces of games and trying to put them together it won't turn out that good. But if you want to learn how NOT to do that, I've learned over my year and a 1/2 that I've been here, you have to strip it all down to basics.

Minigames - Not exactly what you think, Madden, is just ONE minigame, put into an entire game because of the many different choices for it.

Puzzles- Sudoku, word games, mazes, or code crackers. These are all puzzles that can also be put together with different levels and people will play them.

Shooters (non-rpg) - old arcade style, or even Mission ones like Socom. Shooters, they're fine, but you have to consider the parts that go into it.

Third-Person - Diablo, Runscape, World of Warcraft, Lineage, Zelda, Final Fantasy- Fine Third person games, usually rpg's. Sometimes just pvp, sometimes both. A lot of people seem to enjoy them online.

Strategy - Warcraft, StarCraft, Final Fantasy Tactics, and others (I'm tired and thats the list I thought of.) Usually involves thinking, and careful moves.

RPG's - From my experience, not one thing can be called an RPG, it is more a collection of minigames, puzzles, and a story to put it together. Most, maybe ALL, RPG's have Puzzle's and minigames, that involve SOME strategy as well. From there you have a choice of third-person or shooter. So all of the people of the town, and everyone considering making a game, or those in progress of making a game. Remember the basics. And the limits of the RPG-Makers that are availabe. RMXP is only really good for Third-Person, which is why story is so important, but don't forget to put in the Mini-games, and the puzzles. And make your enemies tough, If its just a storyline that you play through, no extra content, its not much of a video game, its closer to a book.

-----------------------------------------------------------------------------------------------------------------

Basically I'm just saying, Cliches are alright, but don't have it be a bunch of disguised cliches, don't lose sight of the playable content. But don't clog it full with save the princess/castle/world. If you can, don't save anything. and that doesn't mean do the opposite and destroy it all either.

You can't have everything....where would you put it?

OH MY GOD! THERE'S A BEAR IN MY OATMEAL!

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H. Rensai @ Feb 23 2008, 09:27 PM wrote:

If you can, don't save anything.

The main goal of my game is to save the world. Hot But it's in a very different and subtle way, and many people won't even realize that they've been saving the world until the very end.

Anyway I've always believed that what makes a game/story interesting is definitely more about how it is told, not just what is told. I've wanted to come up with a little story for this thing but every time I do it ends up being too nonconformist, and to be honest I don't think I need much help in learning how to 'hide' cliches or to avoid them or anything like that. Hot

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Last_Man_Standing @ Feb 24 2008, 04:32 AM wrote:

See Furd? You're doing a great job with storyline. I think you understand these things a great deal more than the average fare at, say, RMXP.org who would subscribe to the belief that to make a good game you MUST AVOID ALL CLICHES LIKE THE BLOODY PLAGUE!!!! RUN FOR YOUR LIFE IT'S A CLICHE!!! There are more creative solutions that create much better storytellers in the long run, and I think you've hit on some of the techniques to accomplish this.

Yeah, I hate cliche avoiders sometimes. I'm not going to say it's a good thing to be cliche by any means but too many people go out of their way to make "the most un-cliched game ever oh god look how uncliched this is" and it just comes across as really, really contrived, like it's trying too hard to be different.

There are some projects which just seem to be non-conformist because it's a bit more interesting, which I like, rather than non-conformist for the sake of being different.

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Um, that comment was directed at Bip, not the rest of you freaks. Just trying to provide some positive feedback Wink

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Freaks? Awww, that wasn't very nice...you almost hurt my feelings! Laugh

There are four truths in life that all must come to terms with:
1. I will die and all that I am will cease to be.
2. I am born alone and will die alone. I can never truly know another.
3. The suffering in my life is my own creation. I create my reality through my choices.
4. ALL meaning is arbitrary and relative. Life is ultimately meaningless.

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Last_Man_Standing @ Feb 24 2008, 07:12 PM wrote:

Um, that comment was directed at Bip, not the rest of you freaks. Just trying to provide some positive feedback Wink

That was obvious, but I had to elaborate on SOMEONES quote, Either way it was yours or Bip's that I was gonna quote, so even if it WAS directed at him, I still elaborated. Although..now that I look back over it, I could've phrased the opening better so it didn't sound as if I thought you were talking to me too.........sorry about that mew.

You can't have everything....where would you put it?

OH MY GOD! THERE'S A BEAR IN MY OATMEAL!

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Hi--
Yes i'm a noob--
First Post,
Just before i type my plot Once I saw the requirements, I thought of FFX lol

This is My Plot--
Ret, A Wild 10 year old kid who lives in New york city, got into a fight and was knocked out when he woke up, In a dumpster, a Hippe finds him, the hippe has a Pet Pig Gasp , who tells the Future, It "tells" the hippe That Hilary Cliton became preident in the 2008 election, and Dec--scratch that, Hiliray doesn't Stand a chance-- Sticking Out Tongue

The Pig Gasp "tells" Ret that he is the Reincarnation of a hero named Sky (cloud was taken), and must be sent Back in time for 5 years to train, Be sent back to two years before he was born, you know, use his Future knowlage to Bet and Win-- He wastes 5 years of his life to find out, the evil he must fight is a Chicken......

Okay, In the land of big animals, chickens are as big as humans and look like Chocobos,Frogs are as big as dogs. frogs are the intelagent life source using the Choco-Er-Chickens as Horses-Ret gets sent to this world because his recarnated self was the hitman for the Frog King *burp* srry, so ret takes on the job as hitman because he think i's fun. (Most people do...) His task is to Kill a smart Chickenmage (Yes One word) a mage thats a.... Do I really have to explain that? Wow I'm wasting my time with this piece of C__p Angry (srry 4 Language, y don't erase it? Idk Confused )

anyways.... The "CM"(Chickenmage) Has "captured" the "Princess", "Daughter' of the Frog King *burp* srry, and Ret has to save her(the "CM" I mean CM needs her to make the ultamite Frog soup)

Once He saves her, he finds out she acually was trying to kill the CM to make-Dare I say-THE ULTIMITE*bum,bumbum* Chicken SOUP! (Hmm,reminds me of something) you kill her(and make the ultimite Frog soup(a stiring the soup mini game)For the fun of it, and get the frog king *burp* srry to eat it bye putting it in flies(nice big large ones) and watch him eat it and then he gets mad at you because you killed his daughter and destroys New york city, and sends aliens to Invade The Earth,now, Ret Has to save the word In the second Installment of:
Ret's AdventuresII
---Just so you know this post is for fun, i don't expect to acually create it and i'll probably 'fail" this class as Someone...might always say.....

P.s. if you feel I have offended you in anyway by my jokes then srry(and get over it it's just a joke)

CHoCoBo Mix:
Final Fantasy is an RPG The only one that I need It's the RPG for me
Final Fantasy is all that I play All other games are lame It puts them all to shame
I only play the games that are popular I only buy the games the magazines tell me to buy

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Did the ultimate chicken soup contain cheese?

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Yes, Yes it did-parmisan to awnser your next question Laugh

Look an Army of Smileys:
Angry Angry Angry Angry Angry Angry Angry Angry Angry Angry Angry
:cool:
the guy leading them is me (notice that smiley is named cool)

CHoCoBo Mix:
Final Fantasy is an RPG The only one that I need It's the RPG for me
Final Fantasy is all that I play All other games are lame It puts them all to shame
I only play the games that are popular I only buy the games the magazines tell me to buy

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Ummm...OK? It was good , but work on spelling a little bit maybe? Oh yeah! THE CHICKEN IS NOT AN EVIL CREATURE! I hate it when people do that.

OKay, I'm going to try one now:

A boy named Richard is working out in he fields when he hears a noise and his father tells him to go to the secret bunker with his mother. HIs moter tells him to go through a secret passage that comes out into the forest. While going through, he hears his father's voice and some gruff,low ones. It's thew pig army from the north! When he comes out, he is surrounded by a pig army and is taken away to a slave camp. There he meets a girl named Sakura and sees a giant stone in the slave camp with a prohecy that reads "Whilst thy hogs shath standeth, a warrior shan't win, but a young boy" which made no sense. Anyway, while working on the wall as his afternoon labour, he sees a chicken come out of a hole in the wall. Following the chicken,it leads him to a weak part of the wall that is broken easily. He get's Sakura and they run out while hiding in a cave in a mountain ridge west of the slave camp there he find out that Sakura is the princess of the pig army and ran away after treasoning her own kingdom. The king, being a selfish, ignorant slob, didn't even notice, and thought it was the humans that did it. So he sent his army to attack the Human kingdom,and enslave the one who sabatoged the army, not knowing it was his own daughter. Now, he has to find a way to talk to the king and sort this out, through outwitting soldiers by letting him in the castle and finding ways to talk to the king and save the princess. The chicken he saves earlier he keeps as a pet, and soon finds out that this chicken can fight! He goes on to save the princess and clear her name.

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Ok time to bring this topic to life.

In every milennia there is this scientific discovery that revolutions the life of everyone. You have been assigned a job as a scientist since your special experiences. There are some serious controvercy why you got picked for the task. And so comes this day that you don't want to experience, but you definitly have to experience.

What you don't know is that this military guy has followed your work through spies at your work. The military guy is connected to the royal family, and the he has hired the king's magician to help him out.

So during the weekend while you are at a vacation he takes the chance to get shapeshifted into you, got around in your hometown on a crimespree hardly seen before. Killed a dozen people, stolen gold and jewels from rich families etc. During the sunday evening he shapeshifted back into his military shape, at monday morning the police awaits you at your work.

As you arrive to your work you are framed for crimes you haven't even done. Your task has been reassigned to a new person, a military no less who got less scientific skill than you.

There is just a tiny problem. The magic shape of you wasn't 100% correct. Your daughter saw that, and she might be able to help you out. But the military has paid her largely to keep her mouth shut.

So all you can do is to sit and wait on deathrow... or is it worth the risk talking to your daughter?

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I thought the point of this topic was to create a really cliche game plot? By those standards you failed...although there are still a lot of holes in your plot anyway that are usually ignored because somebody is just copying somebody else and assumes that the cliches cover their bases, when they really don't. I'd say you weren't paying that much attention because you're a bit fixated? Could be that I just read the recent replies in the topic on the guy in Australia that's selling his life, but I'd say you're trying to prove a point about it.

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Hi I've got a little story idea of mine! I've been using several atlas books, but here's the story....

A young boy ( I know it's a really old idea ) joins a group of knights in search of the holy grail and they travel to several places such as Egypt, Venice, Constantinople, jerusalem. the game might end with them bringing the grail to Paris.I also have a sequel in mind ( read below )

It's been a while since the first game and the grail has been stolen! You play as a middle aged man 20's or 30's maybe!
because I'm kinda tired of 15 year old kids saving the land from whatever.... So you join a ships crew as they travel to asia or cold northern Europe in search of the grail..... it probably won't be as good as the first one though...

Another game idea is you are a man who is running from assassins who are trying to kill you and in the process find the grail in some old old building and discover a hidden conspiracy!!

I have some tips for people wanting to make a game.... don't start a game if you only have the idea for like 5 minutes, because you need to think your story through. Laugh

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The thing that immediately popped into my mind was that the Main Character WAS the Great Evil, destroyed the kingdom, and the surviving royalty sealed most of your power within the King's still-living daughter, and as per your particular evil race's decree or 'prophecy', being weak for too long of a period of time will banish you from the world, and leave you powerless to the other evils lurking on the fringe of the world of the living.

And I thought of a dog, but Shadowrun style, where the dog is a simple vessel possessed by a higher, and darker, being, which would be guiding your now weakened child-like state towards the goal of slaying the princess and reclaiming your powers.

A nice twist where good is evil and bad is righteous!

Totally gnarly dudes. Far out.

Don't tease the octopus kids!

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I'm gonna take a crack at this cliché challenge...let's see...

-clears throat-

Ricky, a fourteen year old, wakes up to the sound of loud voices in his parents' house. He sleepily goes downstairs in pajamas to see what's going on. He sneaks towards the living room and sees that Castor, a demon, decided to come and visit his parents early in the morning. Castor is so busy bragging about how much fun he had back in the dark ages that he doesn't notice Ricky, who gets to hear about how many kingdoms he used to 'pretend to be a dragon--oh, what the hell, let's use something more modern. I used to play GODZILLA and flatten those poor places.'

Ricky, feeling an odd combination of amusement and rage at Castor speaking so freely of destroying entire civilizations, steps out of the doorway and curses at him. His parents laugh, as...well, that's just how they roll. Castor gets angry because he's bipolar and generally a mad person anyway, and kidnaps Ricky's girlfriend, Alba, who's parents call her their 'little Princess.' He tells Ricky that he's going to use her as a blood sacrifice to destroy the bonds of his banishment from his own world so that he can go back and forth as he pleases again.

Ricky goes to his friend, Negau, for help. Negau's partner, Miasma, is a frog the size of a full-grown Golden Retriever dog. Negau and Miasma go with Ricky to rescue Alba from Castor. Castor, who has a horrible phobia of frogs, abandons his game and leaves quickly. Ricky helps Alba back home, Negau and Miasma in tow, and Negau hits on both of Ricky's parents because he's awesome that way. Castor grumbles from wherever it is he disappeared to and vows revenge as soon as that damn frog leaves.

Trent saw you naked.

Need resources? Drop me a line! If I don't have it, I can likely find it!

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What? Are you trying to kill my beloved cliches!!! How dare you!!! TREASON!!!

Ohh well i guess its to late for that.
Might as well take a shot.

Camron, a 14 year old boy who lived in Kingdomville, was staying up late doing his homework one long night when he suddenly comes across a doodle in his math book that looked like it was written in a alien langauge. The letters, so strict with perfectly straight lines, also seemed strangely fluid and pulsating. His hands were drawn to touch it, to follow the strange letters across the page, but as soon as he touched it, it started glowing, wispering, levitating. It was to late now, Camron couldn't take his hands away no matter how hard he tried. The text seemed to get angrier, the glowing turned to flashing, wispers to yells, levitating to a full-blown circle of text floating in the middle of his room! But as soon as it started it stoped.

For the rest of the following day nothing extrordinary happened. He went from class to class, leading on his unsignifigant life. He watched his secret crush from across the math room as usual, to scared to aproach her, much less ask her out. But then when the math teacher asked everyone to pull out the homework that was given yesterday, Cameron noticed that all of his math homework was translated into the mysterious language he saw the day before. He was reluctant to touch it again (for obvious reasons) but it was to late, the math teacher was already behind him, had noticed the strange tounge on the paper. He seemed slightly curious, but not overly suprised and asked him to stay after class.

After class had dismissed, the math teacher approched him and asked to see the paper. Camron reluctatly gave it to him, and feared the worse. As the math teacher moved his hand over the paper, it seamed to levitate and pulsate off of the paper. After asking a few questions like "do you understand what this says?" and "were did you get this from?" he reluctetly told him the story of the strange words:

A long time ago, before life even began to exist on earth, a long and ravaging war began between an evil overlord and his kingdoms on other planets. To make a VERY long story short, he lost and his powers were embued in the ritual speech that was used to send inmates to death row by aciddent when the ritual speech maker brought the wrong piece of paper to the banishment chamber and it was to late to go back and swap it. This foolishly prevented anyone to say any words in that ritual in fear that it would break the bonds that held him to his seperate reality.

Among these words were "the","death","peace", and other everyday common words. Seeing their foolishness, a group of elite people decided to high-tail it while he was still banished by useing prototype technology still in deveolpment: the Multi-verse Drive. After a fatal accident, the people crash landed on a lively plant earth full of plants and animals, but missing a senitnent spieces. After a large arguement on the general direction they should travel to find the nearest "Interplanetary pit stop" (Yes, people that advanced were still utterly stupid), they all split up and traveled their own way. And so began human life.

Mehhh.... this is taking to long. Give me an "F" if you must, but im a sucker for long stories and half the patience for writing them. A more condensed version of the ending is:

Camron is one of the few that can read the langague
He gets transported back with a group of others (Includeing that hot chick that he likes) back to restore peace
A whole bunch of random stuff happens
They find a talking pig
It turns out that in the scanner of records (kinda like a hall of records just with a scanner) that the hot chick is a princess by blood
The pig kidnapps her
A long chase insues
They catch the pig
It turns out that the pig has been infected by the Overlords spirt
And that the princess is the last step to unlock the curse to free his body
So they basicly run as fast as they can back to the ship and get the hell outa that place
And so in the end nothing is acomplished except for the fact that the hot chick likes Camron

Did i miss something?
:Drool: that took a LONG time.....

Kudos to Seth for coining the new-most used word on the forums recently: Batshit insane
Kudos to R.A.V. for starting the spambot war
Kudos to CSC for achiveing super admin
Kudos to Egg for actually helping people
Kudos to Karl for an awsome profile pic
An

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Great TownieTownie
Joined: 28 Oct 2009

How about this?

A Sleeping Beauty thing with a spell that puts everyone to sleep, except instead of pissing off a fairy it's the ruler of the neighboring kingdom. Evil King, who is of course a powerful sorcerer, puts the sleep spell on them when the Princess's dad announces that she's engaged to Daniel, the son of his adviser, who is not nobility but he's a good level headed kid and also the princess loves him. So they're all given two years before the spell takes hold; if she marries Evil King's son then it won't happen.

She's understandably not happy about this, and the people aren't either since they've heard that Evil King is harsh and etc and living under his rule will surely be terrible. So they try to get the spell off and while they manage to change something it's too complex and shifty to be sure of what changed, and so midnight tolls and everyone falls asleep. Evil King goes to where Daniel is, since he's a jerk and made it so Dan would still be awake to mourn the loss of his love and whatnot.

First twist that I hope will waylay the cliche but I'm not sure:

Dan's not there; it's the Princess! The change of the spell just made it jump to Daniel so now she's the one left awake. Evil King is pissed off that they dared to mess with his spell (and that they succeeded even if it wasn't in the way they wanted) and ignores Princess's pleas to release her kingdom and I'll marry your son. He says that maybe after she's learned her lesson he'll listen to her and then he takes off.

So she wanders and is eventually picked up by a brother and sister. Sister thinks that the princess from that one country that now sleeps was a coward, not realizing that Princess is standing in front of her, and since she blames herself Princess agrees. Brother and Sister end up helping her find a mage who'll look at the spell. They find a sheltered geek who's focused on the interesting challenge of removing the curse to the exclusion of eating.

Now for the twist that I hope will make the Powerful Evil King not terribly cliche:

When the party first faces Evil King the geek mage's reaction is 'Dad wtf?' Because he's the guy Princess is supposed to marry. Mage has been raised in a cabin in the mountains because his dad promised his mom that he wouldn't let the fact that he's a prince spoil him or anything. However when the King tried to save mom from a sickness or something he reached too far magically to do so and is now not right in the head. So making sure Mage didn't get spoiled by having him grow up a total hermit makes perfect sense to King. And he's not so evil; once you get into his country the people say he's a bit out there nowadays and yeah he can be harsh sometimes but he's kept us all safe and our taxes aren't terrible so he can be a little bi-polar if he wants to be after his beloved wife died.

So Evil King is actually Somewhat Unhinged King Who Takes Care of His People And Has No People Skills. I'll probably have Mage figure out something to tone down the crazy so that they can have an actual conversation with the guy about how big of a jerk he's being (after first beating him into submission so he'll sit still long enough for Mage to do this). However he'll still be magically induced bi-polar, just less, so he's still not in a mood to remove the spell.

So they do a bunch of stuff and finally Mage thinks he's got it and they travel through the sleeping kingdom so that Princess can kiss her sleeping beauty after doing something magical.

And the third twist that I hope will make this tolerable:

It doesn't work! Mage is frantically looking through his calculations and everyone else is really pissed off and Princess is just depressed, until one of the party says "hey didn't King say that if Princess married his son then the curse wouldn't happen?"

"Yeah"

"So, Princess, marry his son. We won't tell anyone so you can still have a public marriage with Daniel"

And so the curse is broken, Mage gets a leash on his dad and becomes king, and the two countries are best friends after that.

Also the fighter of the party is Sister. And Princess is NOT the white mage; she does attack magic and crossbows. No one will be the last survivor of an ancient race, there will be no shiny necklace that saves/ends the world, and Princess
will never be kidnapped. I don't see me putting any kidnap plot into this but if I do it'll be the tough and silent and strong Brother.

Y/N?

Defying the Grand List of Role Playing Game Cliches since 2009.

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Joined: 12 Jul 2010

Everyone knew it was too late, there was no reason she should die now. He ducked into an ally and dropped into the sewer out and away from attention. Whether for her safety or for his attraction to her, he knew it was up to him now to keep her safe.
He traveled through the sewers until he knew he was safe.

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Ultra TownieMega TownieSuper TownieGreat TownieTownie
Joined: 26 Apr 2009

they must be running out of originality....

*GUNSHOTS*

Another successfull kill


The project still lives!

SPAMHUNTER SCORE: A+
KILLS: 22 DEATHS: 0 CRITICALS: 2 = TOTAL KILLS: 23

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Mega TownieSuper TownieGreat TownieTownie
Joined: 15 Jan 2010

My turn my turn! Laugh
The commander of a huge fleet walks impatiently up and down the meeting room in his largest ship, metalic boots clinking under his feet, finally after a long time of clinking, the flat, silver doors at the back of the room ripple away, and an eldery green man walks in.
"Ahh, finally you have arrived {king or whatever name they'll call the leader in the future}."
"Oh, {your name} you don't seem to be in your pod, like the other 8 commanders"
"No, been the leader of this mission, I wanted to double check the mission"
"Perfectly understanably commander"
The elderly king person lifts up hand pointing at the clipboard on the bench, the board flies towards him, and he catches it.
"Okay, so, you and the eight other masters of the elments on Earth, Egg_dragon, master of electrokinesis..." He said looking at the pod with a mettalic silver dragon "ChickenSoupCheese, master of aerokinesis..." looking at the pod with a very significant sleeping chicken "Emanzi, master of Botanokinesis..." looking at the green tree-like nature spirit in the pod. "Ravso, master of whatever he wants to be..." looking at the pod of a regular human with a chainsaw in his hand, and a t-shirt with the word SPAM with a line through it. "And any other regular townies with if they read this and wana be in the game Sticking Out Tongue "{you can be master of fire, water, ice, earth, metal and healing; just tell me what you wana look like :P}
"You nine are travelling onto earth to decide whether we should BLOW IT UP, leave them to themselves for a millenia, or reveal our existence and give them technology."
"And that is all?"
"Well, if you find any other unknown kinesai while your down there, be sure to learn them and bring them back Laugh
I chose you, to be the leader, because you are the most talented of anyone at telekinesis, and because of your uncanny ability to learn new kinesai extremely fast. You will be disguised as an orphaned child of 15."
"Okay then, goodbye {king}"
The commander steps into the pod, smoke fills the pod, and there is standing a sleeping boy of 15.

The pods travell to earth, boy/commander goes to school. The first day he is attacked by a huge alien monster who destroys half the school before you manage to stop it, and you relise your nemesis "some name I'll make up later" has found you on earth, and is going to destroy you while your in your puny human form. The next day, you and your class go to the park for a field trip or whatever (because your school is half destroyed), and a girl climbing a tree named seth falls out and lands on you Gasp sent to hospital, it turns out you got amnesia, and actually believe you are this orphaned kid! Gasp
So from now on, your attacked by monsters, and get good and bad points by doing random things for people and having a flashback now and then. You remeber enough to re-learn your telekinesis powers, but it's very weak. So you must seek out your other 8 members of your team and learn their kinesai powers, and upskill your them! When you gain the ability to get back to your fleet, you find out that the {king}'s daughter is missing! Quickly you travell to your nemesis's own fleet, doing lot's of puzzles btw, and rescue her, she's so happy you saved her she wants to have... 'fun'... with you. But she is the {kings} daughter and she's under 75, (oh, they live for a very long time...) you recieve good or bad points whether you do... 'it'... or not.

You then find out the princess has telekinesis powers even greater than your own! Gasp And that she is needed by your nemesis to destroy your fleet. Gasp She tells you he's ( the nemesis) already destroyed one planet in another solarsystem thanks to her power. And that, that planet held one of the most powerful kinesai in the universe at it's core! Gasp Chronokinesis, the ability to travell in time. Your nemesis blew apart the planet and now just has to get the power which was locked away. Quickly you two travell to the remains of the planet to find your nemesis already there. You have an epic boss fight travelling through different eras and space, eventually starting to tear the space and time continum. You let your nemesis go, not wanting to destroy everything that exists, and some that doesn't. Unknowingly to your nemesis, the princess learnt the kinesai during your battle, and she then teaches it to you. You two travell to your fleet, to find it horribly distorted, and that the {king} hasn't even been born, and that your nemesis rules over everything! Gasp

You two work together, again having an epic boss fight with your nemesis, but this time, the princess keeps time and space sorted, and you can fight as hard as you like without destroying everything in time and space. You win, (Duh!), and then have a choice of killing your nemesis, your transforming him into a human, erasing his memory, and send him to earth to live.
You and princess go back to your own time, to find everything NOT screwed up.

End of game pretty much. At any point you can go back to your fleet and end the game properly, by blowing up or whatever but you can stay and do all the sidequests on earth until you get bored enough to end the game.

What do ya think!? Laugh
(I write to much Sticking Out Tongue)

Oh and if you didn't know, kinesai is like the skills you can learn. You know "Firaga" in final fantasy, well that's "Pyrokinesis" in my game! Sticking Out Tongue
EDIT: Oh yeah, I forgot to mention, the main character is an alien, and their race is so highly evolved they have learnt telekenesis and other kinesai skills. Sticking Out Tongue

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