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mode7 in rpg maker xp

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Joined: 5 Aug 2010
mode7 in rpg maker xp

k so i tried using your script, (mode7) which seems wonderful based on the pictures i have seen, but it wont work, the game stays 2d, do any of you have a file with those settings on it, a basic 3d saved game perhaps, with those scripts, which i can have, so i can easily open it, and then work from there, scripts already put in?

Please help, thanks, xerowings

edit: shouldve posted in game making support >.>

Sorry !

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RoyalÜber TownieUltra TownieMega TownieSuper TownieGreat TownieTownie
Joined: 18 Jan 2006

For either script, I believe, you add [#%%] to the name of the map to get an effect, where %% is a number, and for MGCaladTogel's script you also have to add [M7].

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Super TownieGreat TownieTownie
Joined: 23 May 2010

yeah for mode7 you have to have [M7] to activate it, [#__] angle of tilt, [A] for animated tilesets

it should have directions in the script
also you might have to get some file that says mode7.dll and put it in your project folder (im not 100% though because i use Neomode7 + Blizz-ABS)

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