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I fail at stories and patience enough to complete a game...

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I fail at stories and patience enough to complete a game...

John Riley has just escaped from a maximum security prison. Where can a fugitive go when he has no family
or life outside of prison walls? Away. That is the only place John can think to go. There's no way he can
face another day in that torturous hell-hole. There's nothing but forest all around the prison. "It's pitch
black out... Which way is north? What's that in the distance?" John thinks to himself, seeing a light through
the trees. He pushes aside branches and plows as fast as he can. It's a house. Why is there a house so close
to the prison? He hears dogs bellow in the distance. Looking around, he sees a car. "Great!" he thinks to
himself, rushing to attempt to hotwire it. Success! John turns over the engine a few times. "Must be out of
gas..." Now what can John do? No garage anywhere to be seen... where would gas be? "I didn't want it to come to
this..." John contemplates, walking to the front door of the house. Just before he barges down the door, it
opens. "Wha...?" John whispers to himself. "Hello Mr. Riley. You're 0.5 seconds late. Tisk tisk." a strange
man says to him. "Who are you? How do you--" John tries to ask before the stranger butts in; "There is no time
for this. Come, come. We must get you to your destination." "What desination? What are you talking about?" -
"Must we go through this every time Mr. Riley? I am offering you a new life. A better life. A chance to become
a piece of history. Everytime, I must explain this to you over and over!" the stranger points out. By this time,
the stranger has lead John to a huge chamber with a large device in the middle of the room. "Okay, what is THAT,
and what kind of bullshit are you trying to pull? All I need from you old man, is some gas and money." - "Mr.
Riley. This is a time machine. You knew what it is." - "A time machine? Listen old man, I have--" - "Please!"
the stranger breaks the conversation. "I am not 'old man' -- I am Doctor Andronus. This is of little
concern, however, as we're running late. You need to be in that seat in the next 2 minutes, or the time stream
will forever be in disrepair. Got it?" John is floored. What is this doctor trying to pull? Does he know that
John's an escaped convict? Does he not hear the dogs yelping, and the sirens growing louder? Is this 'doctor'
trying to help John? Time machines don't exist, right? "Excuse me, Mr. Riley. We have no time for you to think
things over. If I must sell this to you, then think of this; When would an average man ever be classed as a king
among men? The answer, Mr. Riley, is when that man is surrounded by men not of his own time." Dr. Andronus
interrupts John's thoughts. John stands for a few seconds, then rushes over to the chair in the middle of the
device. "Where am I going? Forwards or backwards?" John yells as the device whirls and buzzes. "Your primitive
brain would only be suitable for impressing the weaker minded, Mr. Riley. You shall travel to the time of
alchemy and magic. Warlocks and witches. Sword and stone. You will be--" Dr. Andronus is cut off by a glaring
light, and a deafening whistle.

Moments pass. Birds chirp. John can't see anything. Wait, no. It's becoming clearer now. A tree. Where is he?
What was he doing? Dogs are barking. "Oh shit... the cops!" John remembers, and jumps to his feet to look
around. There's nothing but forest. The doctor... Dr. Andonuts? Androputz? John can't remember anymore. Was it
just some dream? Is he... in the past?

So, my story is basicly a convict is sent back to the past, where he can perform "magic" (modern-day stuff like using a lighter) and predict the future. He starts a cult, has tons of followers, then overthrows a Kingdom, where he then uses his influence to invade everyone he can. Eventually the world becomes a worse-off place, and ancestors of the convict turn the world into a dictatorship. Or... they don't. You decide, actually.

The mechanics were going to be decision-based, where simple decisions you make affect the storyline in great ways. It was also going to be an ensemble piece, where when the game starts, you're given a 'personality test' and depending on how you did, you'd play a different character. The King of the Kingdom that the covict overthrows, his scheming advisor, a lowly farmer bent on revenge, a member of the cult, or an innocent girl caught up in it all. The characters were going to be all intertwined and stuff.

Also, this was NOT going to be a normal RPG. There WAS going to be a crude battle system (handmade by me), but NO dungeon crawling, and NO levels.

I finally wrote a storyline. Now you have the chance to critique ME. Wink

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Furdabip @ Dec 21 2007, 01:50 PM wrote:

The mechanics were going to be decision-based, where simple decisions you make affect the storyline in great ways. It was also going to be an ensemble piece, where when the game starts, you're given a 'personality test' and depending on how you did, you'd play a different character. The King of the Kingdom that the covict overthrows, his scheming advisor, a lowly farmer bent on revenge, a member of the cult, or an innocent girl caught up in it all. The characters were going to be all intertwined and stuff.

Depending on how complex you intend this game to be, I'd advise taking an axe to everything in bold.

Over-ambition kills amateur projects at an early stage. Keep things fairly simple, and I reckon you'd be on to something.

They call him Boss, Boss Honkey
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OddButInteresting @ Dec 21 2007, 09:34 AM wrote:

Over-ambition kills amateur projects at an early stage. Keep things fairly simple, and I reckon you'd be on to something.

I... know. I have a ton of uncompleted (non-RM) projects I never finished due to them being too complex. This was my story, never intended to complete the game (hence the use of terms like 'was' and 'going to'). Just throwing it out there to see if the idea was good, not to get criticisms on it's completability.

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Super TownieGreat TownieTownie
Joined: 23 Oct 2007

Hehehe... I've ben waiting for this for a LONG time.

Fail.

NYAHAHAHAAAA!

No, seriously though, it's pretty cool. I'd play it. There isn't really any clichés, and it's funny. I understand the time-loop thingy, it's a great idea to base a storyline on.

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Super TownieGreat TownieTownie
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You just picked the ultimate story line XD, Somtimes i lay in bed at night and wonder what it would be like to go back into the past and have simple stuff like a lighter or flashlight, and have everyone be like *ooh, Ahh* ans then make me a god Naughty

simon38 @ Jun 8 2008, 08:41 AM wrote:

this is my first threat in RPG Palace

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